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Vicious hand crossbow 5e1/2/2024 It deals an additional 1d4 lightning damage on a hit.Īdditionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. The blade of this glaive crackles with potent electrical energy. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. The hog exists for 1 minute, after which it reverts to its statuette form. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. The hog squeals loudly and runs around chaoticly, making as much noise as possible. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. This small statuette of a pig is made of clay. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. These simple looking dice were enchanted by a cleric of.less than honorable intentions. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. Each set of Poppers are found in bags of 4d4+4. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. The ointment will affect other parts of the body such as, but not limited to the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. Ointment applied to the face will produce a thick full beard. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. Assuming they can stay still long enough for the needle to function. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Coin of CandellaĪ simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. This small, green, magical bead can easily fit in your pocket. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a. A memory can be stored on a page in this book, directly from a creatures mind. This book has been enchanted by a master illusionist. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. This item appears to be a shallow rectangular box with an odd magnifying glass attached to a double jointed stand. Common Archmage Clippents Magical Machine of Word and Phrase Finding
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